screen_mode
screen_mode currentMode;
screen_mode newMode = currentMode;
print_mode(const screen_mode& mode, bool shortOutput)
print_mode(const display_mode& displayMode, const screen_mode& mode)
screen_mode::BitsPerPixel() const
screen_mode::operator==(const screen_mode &other) const
screen_mode::operator!=(const screen_mode &other) const
screen_mode::SetTo(const display_mode& mode)
ScreenMode::Set(const screen_mode& mode, int32 workspace)
ScreenMode::Get(screen_mode& mode, int32 workspace) const
ScreenMode::GetOriginalMode(screen_mode& mode, int32 workspace) const
screen_mode current;
ScreenMode::SupportsColorSpace(const screen_mode& mode, color_space space)
ScreenMode::GetRefreshLimits(const screen_mode& mode, float& min, float& max)
screen_mode
screen_mode mode;
ScreenMode::_GetDisplayMode(const screen_mode& mode, display_mode& displayMode)
bool operator==(const screen_mode &otherMode) const;
bool operator!=(const screen_mode &otherMode) const;
status_t Set(const screen_mode& mode,
status_t Get(screen_mode& mode,
status_t GetOriginalMode(screen_mode &mode,
bool SupportsColorSpace(const screen_mode& mode,
status_t GetRefreshLimits(const screen_mode& mode,
screen_mode ModeAt(int32 index);
bool _GetDisplayMode(const screen_mode& mode,
screen_mode fOriginal[32];
ScreenWindow::_WriteVesaModeFile(const screen_mode& mode) const
screen_mode screenMode;
resolution_to_string(screen_mode& mode, BString &string)
screen_mode mode = fScreenMode.ModeAt(i);
screen_mode mode = fScreenMode.ModeAt(i);
screen_mode vesaMode;
screen_mode mode = fScreenMode.ModeAt(i);
screen_mode mode = fScreenMode.ModeAt(j);
screen_mode fActive, fSelected, fOriginal;
status_t _WriteVesaModeFile(const screen_mode& mode) const;