B_ALWAYS
time_direction direction = B_ALWAYS,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
BTimedEventQueue::B_ALWAYS, true,
BTimedEventQueue::B_ALWAYS, true,
BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(event->event_time, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
BTimedEventQueue::B_ALWAYS,
BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
FlushEvents(0, B_ALWAYS);
if (direction == B_ALWAYS) {
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
q->DoForEach(DoForEachHook,(void*)1234,0x0,BTimedEventQueue::B_ALWAYS);
q->DoForEach(DoForEachHook,(void*)1234,0x0,BTimedEventQueue::B_ALWAYS,false,BTimedEventQueue::B_WARP);
q->DoForEach(DoForEachHook,(void*)1234,0x0,BTimedEventQueue::B_ALWAYS,false,BTimedEventQueue::B_SEEK);
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,