B_ALREADY_RUNNING
if (status == B_OK || status == B_ALREADY_RUNNING)
return B_ALREADY_RUNNING;
if ((ret != B_OK) && (ret != B_ALREADY_RUNNING)) {
if (ret < B_OK && ret != B_ALREADY_RUNNING) {
if (ret != B_OK && ret != B_ALREADY_RUNNING) {
if (result != B_NO_ERROR && result != B_ALREADY_RUNNING) {
if ((result != B_OK) && (result != B_ALREADY_RUNNING)) {
if (status != B_OK && status != B_ALREADY_RUNNING) {
if (status != B_OK && status != B_ALREADY_RUNNING) {
if (ret != B_OK && ret != B_ALREADY_RUNNING) {
if (status != B_OK && status != B_ALREADY_RUNNING)
if (status != B_OK && status != B_ALREADY_RUNNING) {
if (ret == B_ALREADY_RUNNING)
if (status != B_OK && status != B_ALREADY_RUNNING) {
if (status != B_OK && status != B_ALREADY_RUNNING) {
if (status != B_ALREADY_RUNNING)
if (status != B_ALREADY_RUNNING)
E(B_ALREADY_RUNNING),
if (result == B_OK || result == B_ALREADY_RUNNING)
if (result != B_OK && result != B_ALREADY_RUNNING) {
if (err != B_OK && err != B_ALREADY_RUNNING)
if (err != B_OK && err != B_ALREADY_RUNNING)
if (err != B_OK && err != B_ALREADY_RUNNING)
if (err != B_OK && err != B_ALREADY_RUNNING)
if (fInitError == B_ALREADY_RUNNING) {
if (result != B_OK && result != B_ALREADY_RUNNING)
if (error == B_ALREADY_RUNNING) {
error = B_ALREADY_RUNNING;
return B_ALREADY_RUNNING;
if (error == B_ALREADY_RUNNING)
if (error == B_ALREADY_RUNNING)
if (error == B_ALREADY_RUNNING)
if (status != B_OK && status != B_ALREADY_RUNNING) {
if (be_roster->Launch(kBackgroundsSignature) == B_ALREADY_RUNNING) {
if (status == B_OK || status == B_ALREADY_RUNNING)
if (entryStatus == B_OK || entryStatus == B_ALREADY_RUNNING) {
if (status != B_OK && status != B_ALREADY_RUNNING)
SET_ERROR(error, B_ALREADY_RUNNING);
SET_ERROR(error, B_ALREADY_RUNNING);
case B_ALREADY_RUNNING:
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
CHK(context(caller2, fileType1, &team2) == B_ALREADY_RUNNING);
return B_ALREADY_RUNNING;
return B_ALREADY_RUNNING;