B_ALPHA_OVERLAY
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
fBackView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
v->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
menu->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
parent->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
alpha_function_mode = B_ALPHA_OVERLAY;
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
Menu()->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
Menu()->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
owner->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
fAlphaFncMode(B_ALPHA_OVERLAY),
fAlphaFncMode(B_ALPHA_OVERLAY),
if (fDrawingMode == B_OP_ALPHA && fAlphaFncMode == B_ALPHA_OVERLAY
&& fPainter->fAlphaFncMode == B_ALPHA_OVERLAY)) {
&& fPainter->fAlphaFncMode == B_ALPHA_OVERLAY
if (alphaFncMode == B_ALPHA_OVERLAY) {
if (alphaFncMode == B_ALPHA_OVERLAY) {
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
fAlphaFncMode(B_ALPHA_OVERLAY),
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_OVERLAY);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);