B_ALPHA_COMPOSITE
B_ALPHA_COMPOSITE_SOURCE_OVER = B_ALPHA_COMPOSITE,
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
dragView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
fShadowTextView->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
fTextView->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view.SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view.SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
drawView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
fDrawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
layerCanvas.CurrentState()->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
B_ALPHA_COMPOSITE);
B_ALPHA_COMPOSITE);
drawState->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
} else if (alphaFncMode == B_ALPHA_COMPOSITE) {
} else if (alphaFncMode == B_ALPHA_COMPOSITE) {
fOffscreenView->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
helper->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);
view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE);