B_ALL_BORDERS
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS) = 0;
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
0, 0, 0, 0, base, flags, B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
kRadius + 1, kRadius + 1, thumbColor, false, flags, B_ALL_BORDERS, orientation);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS,
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS,
float brightness, uint32 flags = 0, uint32 borders = B_ALL_BORDERS);
float brightness = 1.0, uint32 flags = 0, uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
uint32 borders = B_ALL_BORDERS);
= BControlLook::B_ALL_BORDERS);
= BControlLook::B_ALL_BORDERS);
BControlLook::B_ALL_BORDERS, orientation);
B_ALL_BORDERS, orientation);
fBorders = BControlLook::B_ALL_BORDERS;
fBorders = BControlLook::B_ALL_BORDERS;
fVerticalScrollBar, fBorder, BControlLook::B_ALL_BORDERS);
uint32 bordersToDraw = BControlLook::B_ALL_BORDERS;
BControlLook::B_ALL_BORDERS & ~BControlLook::B_RIGHT_BORDER);
BControlLook::B_ALL_BORDERS & ~BControlLook::B_LEFT_BORDER);
flags, BControlLook::B_ALL_BORDERS, B_HORIZONTAL);