B_ACTIVATED
if ((flags & (B_CLICKED | B_ACTIVATED)) != 0)
bool isActivated = (flags & B_ACTIVATED) != 0;
if (isButton && (flags & B_DISABLED) == 0 && (flags & B_ACTIVATED) != 0) {
bool isActivated = (flags & B_ACTIVATED) != 0;
bool isActivated = (flags & B_ACTIVATED) != 0;
flags |= B_ACTIVATED;
if ((flags & (B_CLICKED | B_ACTIVATED)) != 0)
if ((flags & B_FLAT) != 0 && (flags & (B_ACTIVATED | B_PARTIALLY_ACTIVATED)) == 0
&& (flags & (B_ACTIVATED | B_PARTIALLY_ACTIVATED)) == 0
if ((flags & B_ACTIVATED) != 0) {
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0) {
if ((flags & B_ACTIVATED) != 0) {
if ((flags & B_ACTIVATED) != 0) {
flags &= ~B_ACTIVATED;
flags |= BControlLook::B_ACTIVATED;
BControlLook::B_ACTIVATED);
flags |= BControlLook::B_ACTIVATED;
if (flags & BControlLook::B_ACTIVATED)
flags |= BControlLook::B_ACTIVATED;
base, base, BControlLook::B_ACTIVATED
updateRect, base, BControlLook::B_ACTIVATED);
BControlLook::B_ACTIVATED | BControlLook::B_BLEND_FRAME);
base, BControlLook::B_ACTIVATED);
uint32 flags = fIsMouseDown ? BControlLook::B_ACTIVATED : 0;
flags &= ~B_ACTIVATED;
if ((flags & B_ACTIVATED) != 0) {
if ((flags & (B_CLICKED | B_ACTIVATED)) != 0)
&& (flags & (B_ACTIVATED | B_PARTIALLY_ACTIVATED)) == 0
&& (flags & (B_ACTIVATED | B_PARTIALLY_ACTIVATED)) == 0
if ((flags & B_ACTIVATED) != 0) {
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0) {
if ((flags & B_ACTIVATED) != 0)
return _FrameShadowColor(base, flags & ~B_ACTIVATED);
if ((flags & B_ACTIVATED) != 0)
return _FrameLightColor(base, flags & ~B_ACTIVATED);
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0)
if ((flags & B_ACTIVATED) != 0) {
if ((flags & B_ACTIVATED) != 0) {
if ((flags & (B_ACTIVATED | B_PARTIALLY_ACTIVATED | B_CLICKED)) == 0) {
if ((flags & B_ACTIVATED) != 0) {
flags |= B_ACTIVATED;
fSuper->LowColor(), BControlLook::B_ACTIVATED);
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
? BControlLook::B_ACTIVATED : 0),
uint32 flags = pressed ? BControlLook::B_ACTIVATED : 0;
flags |= BControlLook::B_ACTIVATED;
uint32 flags = pressed ? BControlLook::B_ACTIVATED : 0;
uint32 flags = pressed ? BControlLook::B_ACTIVATED : 0;
BControlLook::B_ACTIVATED | BControlLook::B_BLEND_FRAME);
BControlLook::B_ACTIVATED);
ui_color(B_PANEL_BACKGROUND_COLOR), BControlLook::B_ACTIVATED);
ui_color(B_PANEL_BACKGROUND_COLOR), BControlLook::B_ACTIVATED);
BControlLook::B_DISABLED | BControlLook:: B_ACTIVATED);
BControlLook::B_DISABLED | BControlLook::B_ACTIVATED);