round_up
return partition->Size() >= round_up(partition->BlockSize()
blocksRequested = round_up(blocksRequested, minimum);
blocksRequested = round_up(blocksNeeded, minimum);
off_t roundedSize = round_up(Size(), fVolume->BlockSize());
vecs[index].length = round_up(inode->Size() - offset,
if (round_up(sizeof(bplustree_node) + bytesBefore + bytesAfter + bytes) +
if (int32(round_up(sizeof(bplustree_node) + node->all_key_length + keyLength)
return (uint16 *)(((char *)this) + round_up(sizeof(bplustree_node) + all_key_length));
return round_up(sizeof(bplustree_node) + all_key_length) + all_key_count * (sizeof(uint16) + sizeof(off_t));