r0
ulong r0;
ulong r0;
ulong r0;
r0, /* scratch */
uint32 r0;
uint32 r0;
uint32 r0;
int16_t r13, r9, r7, r0;
r0 = rpow[0] = rpow[1] = rpow[2] = rpow[3] = rpow[4] = scaledPower;
r0 = scaledPower;
r7 = AH_MIN(r0, targetPowerOfdm.twicePwr54);
*pMaxPower = r0;
KASSERT(rix0 == sched->r0, ("rix0 (%x) != sched->r0 (%x)!\n",
rix0, sched->r0));
ath_rate_sample_max_4ms_framelen[idx][MCS_IDX(sched->r0)]);
KASSERT(rix0 == sched->r0, ("rix0 (%x) != sched->r0 (%x)!\n",
rix0, sched->r0));
rc[0].rix = sched->r0;
uint8_t t0, r0; /* series 0: tries, rate code */
uint32_t r0, r1, r2, r3, r4, r5, r6, r7;
r0 = (q0 >> 8) | (q0 << 24);
q[0] = q7 ^ r7 ^ r0 ^ rotr16(q0 ^ r0);
q[1] = q0 ^ r0 ^ q7 ^ r7 ^ r1 ^ rotr16(q1 ^ r1);
uint32_t r0, r1, r2, r3, r4, r5, r6, r7;
r0 = (q0 >> 8) | (q0 << 24);
q[0] = q5 ^ q6 ^ q7 ^ r0 ^ r5 ^ r7 ^ rotr16(q0 ^ q5 ^ q6 ^ r0 ^ r5);
q[1] = q0 ^ q5 ^ r0 ^ r1 ^ r5 ^ r6 ^ r7 ^ rotr16(q1 ^ q5 ^ q7 ^ r1 ^ r5 ^ r6);
q[3] = q0 ^ q1 ^ q2 ^ q5 ^ q6 ^ r0 ^ r2 ^ r3 ^ r5 ^ rotr16(q0 ^ q1 ^ q3 ^ q5 ^ q6 ^ q7 ^ r0 ^ r3 ^ r5 ^ r7);
frame->r0, frame->r1, frame->r2, frame->r3);
frame->r0, frame->r1, frame->r2, frame->r3,
memcpy(args, &iframe->r0, std::min<int>(argSize, 4 * sizeof(uint32)));
iframe->r0 = res;
thread_get_current_thread()->arch_info.oldR0 = iframe->r0;
iframe->r0 = returnValue;
iframe->r0 = thread_get_current_thread()->arch_info.oldR0;
frame.r0 = (uint32)args1;
signalFrameData->context.uc_mcontext.r0 = frame->r0;
frame->r0 = frame->usr_sp;
frame->r0 = signalFrameData->context.uc_mcontext.r0;
return frame->r0;
arg->frame.r0 = 0; // fork return value
frame->r0, frame->r1, frame->r2, frame->r3);
dprintf("r0-r3: 0x%08lx 0x%08lx 0x%08lx 0x%08lx\n", frame->r0, frame->r1, frame->r2, frame->r3);
FPU_ADDC(r0, x->fp_mant[0], y->fp_mant[0]);
if ((r->fp_mant[0] = r0) >= FP_2) {
FPU_SUBC(r0, x->fp_mant[0], y->fp_mant[0]);
if (r0 < FP_2) {
if ((r0 | r1 | r2 | r3) == 0) {
FPU_SUBC(r0, 0, r0);
r->fp_mant[0] = r0;
if (r0 < FP_1)
uint32_t r0, r1, r2, r3;
u_int r0, r1, r2, r3, d0, d1, d2, d3, y0, y1, y2, y3;
FPU_SUBCS(d1, r1, y1); FPU_SUBC(d0, r0, y0)
FPU_ADDCS(r1, r1, r1); FPU_ADDC(r0, r0, r0)
r0 = (r0 << 1) | (r1 >> 31), r1 = (r1 << 1) | (r2 >> 31), \
r0 = d0, r1 = d1, r2 = d2, r3 = d3; \
r0 = x->fp_mant[0];
r0 = d0, r1 = d1, r2 = d2, r3 = d3;
x->fp_sticky = r0 | r1 | r2 | r3;
mflr r0; \
stw r0,4(r1); \
lwz r0,0b@got(r11); \
mflr r0; \
stw r0,4(r1); \
addi r0,r11,0b@l; \
register int r0 __asm__("r0") = t;
: "+r"(r0), "+r"(r3) : "r"(r1), "r"(r2)
if (!r0) return t;
uint32_t count, salt, l, r0, r1;
__do_des(0, 0, &r0, &r1, count, setup_salt(salt), &ekey);
l = (r0 >> 8);
l = (r0 << 16) | ((r1 >> 16) & 0xffff);
r0 = -1.883978160734303518163008696712983134698E7L,
q = r0 + y * (r1 + y * (r2 + y * (r3 + y * (r4 + y * (r5 + y * (r6 + y))))));
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
GLfloat r0, r1, r2;
r0 = inner_radius;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);