roll
roll();
status_t roll();
void setEuler(const float& yaw, const float& pitch, const float& roll)
float halfRoll = roll * 0.5f;
Quaternion(const float& yaw, const float& pitch, const float& roll)
setEuler(yaw, pitch, roll);
void setEuler(const float& yaw, const float& pitch, const float& roll)
float halfRoll = roll * 0.5f;
Quaternion(const float& yaw, const float& pitch, const float& roll)
setEuler(yaw, pitch, roll);