rint
extern double rint(double x);
width = (uint32)(rint(width / CELL_GRANULARITY) * CELL_GRANULARITY);
float topMargin = margins ? rint(MARGIN_PERCENT / 100.0 * verticalLines)
float bottomMargin = margins ? rint(MARGIN_PERCENT / 100.0 * verticalLines)
float verticalSyncPlusBackPorch = rint(MIN_VSYNC_PLUS_BACK_PORCH
float leftMargin = margins ? rint(width * MARGIN_PERCENT / 100.0
float rightMargin = margins ? rint(width * MARGIN_PERCENT / 100.0
float horizontalBlank = rint(totalActivePixels * idealDutyCycle
float horizontalSync = rint(H_SYNC_PERCENT / 100.0 * totalPixels
return rint(10 * float(mode->timing.pixel_clock * 1000)
return rint(10 * float(mode.timing.pixel_clock * 1000)
return rint(10 * float(mode.timing.pixel_clock * 1000)
return rint(x);
x = rint(x);
return rint(x);
x = rint(x);
return rint(x);
if (rint(fn) != fn) return (fn-fn)/(fn-fn);