rgba32_color
rgba32_color_to_16_bit_color(rgba32_color &color)
find_rgba32_color(rgba32_color *palette, int32 numColors, rgba32_color &color)
static inline rgba32_color
return *(rgba32_color *)(data + 4 * x);
rgba32_color color = *(rgba32_color *)(data + 4 * x);
fill_palette(TranslatorBitmap &bitsHeader, uint8 *data, rgba32_color *palette)
rgba32_color color = get_rgba32_color_from_bits(bitsHeader, data, x, y);
const rgba32_color *palette, BPositionIO &source,
static const rgba32_color kMagicTransparentColor = *(rgba32_color *)&B_TRANSPARENT_MAGIC_RGBA32;
rgba32_color *outRowData = (rgba32_color *)rowAllocator.Allocate(outRowBytes);
outRowData[x] = ((rgba32_color *)line)[x];
ico_bitmap_header &header, rgba32_color *palette, BPositionIO &target)
rgba32_color color = get_rgba32_color_from_bits(bitsHeader, bitsData, x, row);
rgba32_color *data = (rgba32_color *)xorRowData;
rgba32_color color = get_rgba32_color_from_bits(bitsHeader, bitsData, x, row);
&& sizeof(rgba32_color) * numColors + entry.width * entry.height > entry.size)
rgba32_color palette[256];
rgba32_color palette[256];
entry.size += numColors * sizeof(rgba32_color);
bytesWritten = target.Write(palette, numColors * sizeof(rgba32_color));
operator==(const rgba32_color& other) const
operator==(const rgba32_color& other) const