BWindowStack
friend class BWindowStack;
class BWindowStack {
BWindowStack(BWindow* window);
~BWindowStack();
BWindowStack::RemoveWindowAt(int32 position, BMessenger* window)
BWindowStack::CountWindows()
BWindowStack::WindowAt(int32 position, BMessenger& messenger)
BWindowStack::HasWindow(const BWindow* window)
BWindowStack::HasWindow(const BMessenger& window)
BWindowStack::_AttachMessenger(const BMessenger& window)
BWindowStack::_ReadMessenger(BMessenger& window)
BWindowStack::_StartMessage(int32 what)
BWindowStack::BWindowStack(BWindow* window)
BWindowStack::~BWindowStack()
BWindowStack::AddWindow(const BWindow* window)
BWindowStack::AddWindow(const BMessenger& window)
BWindowStack::AddWindowAt(const BWindow* window, int32 position)
BWindowStack::AddWindowAt(const BMessenger& window, int32 position)
BWindowStack::RemoveWindow(const BWindow* window)
BWindowStack::RemoveWindow(const BMessenger& window)
BWindowStack windowStack(Window());
BWindowStack windowStack(Window());
BWindowStack windowStack(Window());
BWindowStack* stack = NULL;
if (!stack) stack = new BWindowStack(window);