Symbol: BWindowScreen
headers/os/game/WindowScreen.h
24
class BWindowScreen : public BWindow {
headers/os/game/WindowScreen.h
26
BWindowScreen(const char* title, uint32 space,
headers/os/game/WindowScreen.h
28
BWindowScreen(const char* title, uint32 space,
headers/os/game/WindowScreen.h
30
virtual ~BWindowScreen();
headers/os/interface/Window.h
300
friend class BWindowScreen;
src/kits/game/WindowScreen.cpp
1008
BWindowScreen::_AssertDisplayMode(display_mode* displayMode)
src/kits/game/WindowScreen.cpp
193
BWindowScreen::BWindowScreen(const char *title, uint32 space, status_t *error,
src/kits/game/WindowScreen.cpp
212
BWindowScreen::BWindowScreen(const char *title, uint32 space,
src/kits/game/WindowScreen.cpp
227
BWindowScreen::~BWindowScreen()
src/kits/game/WindowScreen.cpp
235
BWindowScreen::Quit(void)
src/kits/game/WindowScreen.cpp
244
BWindowScreen::ScreenConnected(bool active)
src/kits/game/WindowScreen.cpp
251
BWindowScreen::Disconnect()
src/kits/game/WindowScreen.cpp
265
BWindowScreen::WindowActivated(bool active)
src/kits/game/WindowScreen.cpp
275
BWindowScreen::WorkspaceActivated(int32 workspace, bool state)
src/kits/game/WindowScreen.cpp
294
BWindowScreen::ScreenChanged(BRect screenFrame, color_space depth)
src/kits/game/WindowScreen.cpp
301
BWindowScreen::Hide()
src/kits/game/WindowScreen.cpp
311
BWindowScreen::Show()
src/kits/game/WindowScreen.cpp
320
BWindowScreen::SetColorList(rgb_color *list, int32 firstIndex, int32 lastIndex)
src/kits/game/WindowScreen.cpp
369
BWindowScreen::SetSpace(uint32 space)
src/kits/game/WindowScreen.cpp
383
BWindowScreen::CanControlFrameBuffer()
src/kits/game/WindowScreen.cpp
390
BWindowScreen::SetFrameBuffer(int32 width, int32 height)
src/kits/game/WindowScreen.cpp
412
BWindowScreen::MoveDisplayArea(int32 x, int32 y)
src/kits/game/WindowScreen.cpp
430
BWindowScreen::IOBase()
src/kits/game/WindowScreen.cpp
439
BWindowScreen::ColorList()
src/kits/game/WindowScreen.cpp
447
BWindowScreen::FrameBufferInfo()
src/kits/game/WindowScreen.cpp
455
BWindowScreen::CardHookAt(int32 index)
src/kits/game/WindowScreen.cpp
497
BWindowScreen::CardInfo()
src/kits/game/WindowScreen.cpp
505
BWindowScreen::RegisterThread(thread_id thread)
src/kits/game/WindowScreen.cpp
529
BWindowScreen::SuspensionHook(bool active)
src/kits/game/WindowScreen.cpp
536
BWindowScreen::Suspend(char* label)
src/kits/game/WindowScreen.cpp
558
BWindowScreen::Perform(perform_code d, void* arg)
src/kits/game/WindowScreen.cpp
565
void BWindowScreen::_ReservedWindowScreen1() {}
src/kits/game/WindowScreen.cpp
566
void BWindowScreen::_ReservedWindowScreen2() {}
src/kits/game/WindowScreen.cpp
567
void BWindowScreen::_ReservedWindowScreen3() {}
src/kits/game/WindowScreen.cpp
568
void BWindowScreen::_ReservedWindowScreen4() {}
src/kits/game/WindowScreen.cpp
572
BWindowScreen::_InitData(uint32 space, uint32 attributes)
src/kits/game/WindowScreen.cpp
640
BWindowScreen::_DisposeData()
src/kits/game/WindowScreen.cpp
668
BWindowScreen::_LockScreen(bool lock)
src/kits/game/WindowScreen.cpp
688
BWindowScreen::_Activate()
src/kits/game/WindowScreen.cpp
722
BWindowScreen::_Deactivate()
src/kits/game/WindowScreen.cpp
751
BWindowScreen::_SetupAccelerantHooks()
src/kits/game/WindowScreen.cpp
790
BWindowScreen::_ResetAccelerantHooks()
src/kits/game/WindowScreen.cpp
813
BWindowScreen::_GetCardInfo()
src/kits/game/WindowScreen.cpp
870
BWindowScreen::_Suspend()
src/kits/game/WindowScreen.cpp
898
BWindowScreen::_Resume()
src/kits/game/WindowScreen.cpp
919
BWindowScreen::_GetModeFromSpace(uint32 space, display_mode *dmode)
src/kits/game/WindowScreen.cpp
942
BWindowScreen::_InitClone()
src/tests/kits/game/ParticlesII/particlesII.cpp
117
: BWindowScreen("Example", B_8_BIT_640x480, ret), width(639), height(479), COLORS(256)
src/tests/kits/game/ParticlesII/particlesII.cpp
30
class NWindowScreen : public BWindowScreen {
src/tests/kits/game/page_flipper/page_flip.cpp
24
class NWindowScreen:public BWindowScreen {
src/tests/kits/game/page_flipper/page_flip.cpp
82
BWindowScreen("Example", B_8_BIT_640x480, ret),