read_hook
status_t (*read_hook)(void* cookie, off_t pos, void* data,
status_t (*read_hook)(void * cookie, off_t pos, void * data, size_t * len);
return (*gameport->read_hook)(cookie, pos, data, nread);
return (*mpu401->read_hook)(cookie, pos, ptr, nread);
status_t (*read_hook)(void * cookie, off_t pos, void * data, size_t * len);
return (*gameport->read_hook)(cookie, pos, data, nread);
return (*mpu401->read_hook)(cookie, pos, ptr, nread);
ret = (*mpu401->read_hook)(cookie, pos, ptr, nread);
static status_t read_hook (void* dev, off_t pos, void* buf, size_t* len);
read_hook,
static status_t read_hook (void* dev, off_t pos, void* buf, size_t* len);
read_hook,
static status_t read_hook(void* dev, off_t pos, void* buf, size_t* len);
read_hook,
static status_t read_hook(void *dev, off_t pos, void *buf, size_t *len);
read_hook,
static status_t read_hook (void* dev, off_t pos, void* buf, size_t* len);
read_hook,
static status_t read_hook (void* dev, off_t pos, void* buf, size_t* len);
read_hook,
return (*gameport->read_hook)(cookie, pos, data, nread);
static status_t read_hook(void *data, off_t pos, void *buf, size_t *len);
read_hook, /* -> read entry point */