put_glyph
void (*put_glyph)(int32 x, int32 y, uint8 glyph, uint8 attr);
put_glyph,
console->module->put_glyph(console->x, console->y, ' ', console->attr);
console->module->put_glyph(console->x - 1, console->y, c, console->attr);
gFrameBufferConsoleModule.put_glyph(fCursorX, fCursorY, c, fColor);
sModule->put_glyph(sScreen.columns - length + i, sScreen.y,
sModule->put_glyph(sScreen.x, sScreen.y, ' ', sScreen.attr);
sModule->put_glyph(sScreen.x - 1, sScreen.y, c, sScreen.attr);