pop
void pop() {
void pop() { c.pop_front(); }
void pop() { _M_c.pop_back(); }
inline contents* pop()
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fUndoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fCoordinatorQueue.pop();
fCoordinatorQueue.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fUndoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fUndoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fUndoHistory.pop();
fRedoHistory.pop();
fSavedCursors.pop();
i++, PriorityQueue.pop())
for (pop = gl.gl_pathv; *pop && gargc < (MAXGLOBARGS-1);
pop++)
gargv[gargc++] = strdup(*pop);
char **pop, *argv[MAXUSRARGS], *gargv[MAXGLOBARGS];
fStack.pop();
fChunkCache.pop();
fChunkCache.pop();
fOpStack.pop();
fPtStack.pop();
inDegreeZeroNodes.pop();
.set pop;
pop(a, n, i);
pop(a, n, i);
inDegreeZeroNodes.pop();
inDegreeZeroNodes.pop();
tokens.pop();