point_vector
point_vector* pv = new point_vector;
while (point_vector* pv = (point_vector*)fPoints.RemoveItem((int32)0))
for (int32 i = 0; point_vector *pv = (point_vector*)fPoints.ItemAt(i); i++) {
point_vector* npv = new point_vector;
if (point_vector* pv = (point_vector*)fPoints.ItemAt(index))