Symbol: point_in
src/apps/icon-o-matic/shape/PathManipulator.cpp
1705
points[i].point_in,
src/apps/icon-o-matic/shape/commands/NudgePointsCommand.cpp
98
fPoints[i].point_in + translation,
src/apps/icon-o-matic/shape/commands/TransformPointsCommand.cpp
113
BPoint pointIn = transform.Transform(fPoints[i].point_in);
src/apps/icon-o-matic/transformable/TransformPointsBox.cpp
104
BPoint transformedIn = fPoints[i].point_in;
src/apps/icon-o-matic/transformable/TransformPointsBox.cpp
44
fPoints[i].point_in,
src/apps/icon-o-matic/transformable/TransformPointsBox.cpp
53
dummy.Set(fPoints[i].point_in.x, fPoints[i].point_in.y,
src/apps/icon-o-matic/transformable/TransformPointsBox.cpp
54
fPoints[i].point_in.x, fPoints[i].point_in.y);
src/libs/icon/shape/VectorPath.cpp
1039
fPath[index].point_in = point;
src/libs/icon/shape/VectorPath.cpp
1053
fPath[index].point_in = pointIn;
src/libs/icon/shape/VectorPath.cpp
161
fPath[i].point_in = pointIn;
src/libs/icon/shape/VectorPath.cpp
249
ret = into->AddData("point in", B_POINT_TYPE, &fPath[0].point_in,
src/libs/icon/shape/VectorPath.cpp
266
ret = into->AddData("point in", B_POINT_TYPE, &fPath[i].point_in,
src/libs/icon/shape/VectorPath.cpp
338
|| fPath[i].point_in != other.fPath[i].point_in
src/libs/icon/shape/VectorPath.cpp
403
fPath[i].point_in = fPath[i - 1].point_in;
src/libs/icon/shape/VectorPath.cpp
424
fPath[i].point_in = fPath[i + 1].point_in;
src/libs/icon/shape/VectorPath.cpp
448
fPath[index].point_in += offset;
src/libs/icon/shape/VectorPath.cpp
468
fPath[index].point_in = pointIn;
src/libs/icon/shape/VectorPath.cpp
488
fPath[i].point_in = point;
src/libs/icon/shape/VectorPath.cpp
492
BPoint v = fPath[i].point - fPath[i].point_in;
src/libs/icon/shape/VectorPath.cpp
501
fPath[i].point_out = fPath[i].point_in + v;
src/libs/icon/shape/VectorPath.cpp
526
fPath[i].point_in = fPath[i].point + v;
src/libs/icon/shape/VectorPath.cpp
534
fPath[i].point_in.x, fPath[i].point_in.y);
src/libs/icon/shape/VectorPath.cpp
538
fPath[i].point_in = fPath[i].point_out + v;
src/libs/icon/shape/VectorPath.cpp
585
point = fPath[index].point_in;
src/libs/icon/shape/VectorPath.cpp
59
points[i].point_in.x, points[i].point_in.y,
src/libs/icon/shape/VectorPath.cpp
611
pointIn = fPath[index].point_in;
src/libs/icon/shape/VectorPath.cpp
66
points[0].point_in.x, points[0].point_in.y,
src/libs/icon/shape/VectorPath.cpp
684
fPath[i].point_out, fPath[i + 1].point_in, fPath[i + 1].point);
src/libs/icon/shape/VectorPath.cpp
692
fPath[fPointCount - 1].point_out, fPath[0].point_in,
src/libs/icon/shape/VectorPath.cpp
747
+ fPath[index + 1].point_in.x * t3
src/libs/icon/shape/VectorPath.cpp
751
+ fPath[index + 1].point_in.y * t3
src/libs/icon/shape/VectorPath.cpp
756
+ fPath[0].point_in.x * t3 + fPath[0].point.x * t4;
src/libs/icon/shape/VectorPath.cpp
760
+ fPath[0].point_in.y * t3 + fPath[0].point.y * t4;
src/libs/icon/shape/VectorPath.cpp
830
r.left = min_c(r.left, fPath[i].point_in.x);
src/libs/icon/shape/VectorPath.cpp
831
r.top = min_c(r.top, fPath[i].point_in.y);
src/libs/icon/shape/VectorPath.cpp
832
r.right = max_c(r.right, fPath[i].point_in.x);
src/libs/icon/shape/VectorPath.cpp
833
r.bottom = max_c(r.bottom, fPath[i].point_in.y);
src/libs/icon/shape/VectorPath.cpp
859
fPath[i + 1].point_in.x, fPath[i + 1].point_in.y,
src/libs/icon/shape/VectorPath.cpp
876
fPath[0].point_in.x, fPath[0].point_in.y,
src/libs/icon/shape/VectorPath.cpp
902
fPath[0].point_in = fPath[fPointCount - 1].point_in;
src/libs/icon/shape/VectorPath.cpp
913
&& fPath[i].point == fPath[i].point_in) {
src/libs/icon/shape/VectorPath.cpp
915
BPoint in = fPath[i - 1].point_in;
src/libs/icon/shape/VectorPath.cpp
918
fPath[i].point_in = in;
src/libs/icon/shape/VectorPath.cpp
925
if (fPath[i].point_in == fPath[i].point_out
src/libs/icon/shape/VectorPath.cpp
927
|| fPath[i].point == fPath[i].point_in
src/libs/icon/shape/VectorPath.cpp
928
|| (fabs(agg::calc_line_point_distance(fPath[i].point_in.x,
src/libs/icon/shape/VectorPath.cpp
929
fPath[i].point_in.y, fPath[i].point.x, fPath[i].point.y,
src/libs/icon/shape/VectorPath.cpp
933
fPath[i].point_in.x, fPath[i].point_in.y)) < 0.01)) {
src/libs/icon/shape/VectorPath.cpp
951
fPath[i].point_in, fPath[i].connected);
src/libs/icon/shape/VectorPath.cpp
969
transform.Transform(&(fPath[i].point_in));
src/libs/icon/shape/VectorPath.cpp
981
fPath[i].point_in.x, fPath[i].point_in.y,
src/libs/icon/shape/VectorPath.h
37
BPoint point_in; // control point for incomming curve