playing_sound
playing_sound* next;
playing_sound* fPlayingSounds;
playing_sound* item = (playing_sound*)malloc(sizeof(playing_sound));
playing_sound *item = fPlayingSounds;
playing_sound *item = fPlayingSounds;
playing_sound** link = &fPlayingSounds;
playing_sound* item = fPlayingSounds;
playing_sound* item = fPlayingSounds;
playing_sound *sound = player->fPlayingSounds;