play_id
status_t SetSoundVolume(play_id sound, float newVolume);
bool IsPlaying(play_id id);
status_t StopPlaying(play_id id);
status_t WaitForSound(play_id id);
void _NotifySoundDone(play_id sound, bool gotToPlay);
play_id id;
play_id id;
play_id StartPlaying(BSound* sound,
play_id StartPlaying(BSound* sound,
static BSoundPlayer::play_id sCurrentPlayID = 1;
BSoundPlayer::play_id
BSoundPlayer::play_id
BSoundPlayer::SetSoundVolume(play_id id, float newVolume)
BSoundPlayer::IsPlaying(play_id id)
BSoundPlayer::StopPlaying(play_id id)
BSoundPlayer::WaitForSound(play_id id)
BSoundPlayer::_NotifySoundDone(play_id id, bool gotToPlay)