overlay_client_data
overlay_client_data* data = (overlay_client_data*)fBasePointer;
overlay_client_data* data = (overlay_client_data*)fBasePointer;
overlay_client_data* data = (overlay_client_data*)fBasePointer;
overlay_client_data* clientData = NULL;
clientData = (overlay_client_data*)bitmap->fClientMemory.Allocate(
allocator, sizeof(overlay_client_data));
Overlay::SetClientData(overlay_client_data* clientData)
overlay_client_data*
struct overlay_client_data;
void SetClientData(overlay_client_data* clientData);
overlay_client_data* ClientData() const;
overlay_client_data* fClientData;