objectType
status_t (*get_next_entry)(uint32 objectType, const char *base,
status_t (*get_next_object)(uint32 objectType, acpi_handle parent,
uint32 objectType, uint32 maxDepth,
acpi_object_type **_returnValue, uint32 objectType);
uint32 objectType, uint32 maxDepth,
const char* objectType);
const char* objectType);
const char* objectType)
fObjectType(alloc_tracing_buffer_strcpy(objectType, 128, false))
status_t (*get_next_entry)(uint32 objectType, const char *base,
status_t (*get_next_object)(uint32 objectType, acpi_handle parent,
acpi_object_type **_returnValue, uint32 objectType);
status_t walk_namespace(acpi_handle busDeviceHandle, uint32 objectType,
get_next_entry(uint32 objectType, const char *base, char *result,
TRACE("get_next_entry %ld, %s\n", objectType, base);
status = AcpiGetNextObject(objectType, parent, child, &newChild);
get_next_object(uint32 objectType, acpi_handle parent,
return AcpiGetNextObject(objectType, parent, child, currentChild) == AE_OK
uint32 objectType)
status = AcpiEvaluateObjectTyped(handle, NULL, NULL, &buffer, objectType);
walk_namespace(acpi_handle busDeviceHandle, uint32 objectType,
return AcpiWalkNamespace(objectType, busDeviceHandle, maxDepth,
acpi_walk_namespace(acpi_device device, uint32 objectType, uint32 maxDepth,
return walk_namespace(device->handle, objectType, maxDepth,
demanglingInfo.objectType = node->ObjectType();
switch (info.objectType) {
object_type objectType;
CompoundType* objectType = dynamic_cast<CompoundType*>(fType);
if (objectType->CountTemplateParameters() != 0) {
status_t result = objectType->TemplateParameterAt(0)->GetType()
ConditionVariable::Init(const void* object, const char* objectType)
fObjectType = objectType;
T_SCHEDULING_ANALYSIS(InitConditionVariable(this, object, objectType));
ConditionVariable::Publish(const void* object, const char* objectType)
Init(object, objectType);
ConditionVariable::Init(const void* object, const char* objectType)
fObjectType = objectType;
ConditionVariable::Publish(const void* object, const char* objectType)
fObjectType = objectType;
State::StateFor(int32 objectType, rgb_color color, drawing_mode mode,
switch (objectType) {
static State* StateFor(int32 objectType,