numPointsPerSide
float xIncrement = (theRect.Width() + 1.0) / (numPointsPerSide - 1);
float yIncrement = (theRect.Height() + 1.0) / (numPointsPerSide - 1);
for(int i = 0; i < numPointsPerSide; i++) {
if (i == numPointsPerSide - 1) {
for(int j = 0; j < numPointsPerSide; j++) {
if (j == numPointsPerSide - 1) {
BPoint pointArray[numPointsPerSide * numPointsPerSide];