BUuid
class BUuid {
BUuid();
BUuid(const BUuid& other);
~BUuid();
BUuid& SetToRandom();
int Compare(const BUuid& other) const;
inline bool operator==(const BUuid& other) const;
inline bool operator!=(const BUuid& other) const;
inline bool operator<(const BUuid& other) const;
inline bool operator>(const BUuid& other) const;
inline bool operator<=(const BUuid& other) const;
inline bool operator>=(const BUuid& other) const;
BUuid& operator=(const BUuid& other);
BUuid::operator==(const BUuid& other) const
BUuid::operator!=(const BUuid& other) const
BUuid::operator<(const BUuid& other) const
BUuid::operator>(const BUuid& other) const
BUuid::operator<=(const BUuid& other) const
BUuid::operator>=(const BUuid& other) const
using BPrivate::BUuid;
fIdentifier(BUuid().ToString())
BUuid::Compare(const BUuid& other) const
BUuid&
BUuid::operator=(const BUuid& other)
BUuid::_SetToDevRandom()
BUuid::_SetToRandomFallback()
using BPrivate::BUuid;
BUuid::BUuid()
BUuid::BUuid(const BUuid& other)
BUuid::~BUuid()
BUuid::IsNil() const
BUuid&
BUuid::SetToRandom()
if (!BUuid::_SetToDevRandom())
BUuid::_SetToRandomFallback();
BUuid::ToString() const
BString id = BUuid().SetToRandom().ToString();