Symbol: BUuid
headers/private/support/Uuid.h
15
class BUuid {
headers/private/support/Uuid.h
17
BUuid();
headers/private/support/Uuid.h
18
BUuid(const BUuid& other);
headers/private/support/Uuid.h
19
~BUuid();
headers/private/support/Uuid.h
23
BUuid& SetToRandom();
headers/private/support/Uuid.h
27
int Compare(const BUuid& other) const;
headers/private/support/Uuid.h
29
inline bool operator==(const BUuid& other) const;
headers/private/support/Uuid.h
30
inline bool operator!=(const BUuid& other) const;
headers/private/support/Uuid.h
32
inline bool operator<(const BUuid& other) const;
headers/private/support/Uuid.h
33
inline bool operator>(const BUuid& other) const;
headers/private/support/Uuid.h
34
inline bool operator<=(const BUuid& other) const;
headers/private/support/Uuid.h
35
inline bool operator>=(const BUuid& other) const;
headers/private/support/Uuid.h
37
BUuid& operator=(const BUuid& other);
headers/private/support/Uuid.h
49
BUuid::operator==(const BUuid& other) const
headers/private/support/Uuid.h
56
BUuid::operator!=(const BUuid& other) const
headers/private/support/Uuid.h
63
BUuid::operator<(const BUuid& other) const
headers/private/support/Uuid.h
70
BUuid::operator>(const BUuid& other) const
headers/private/support/Uuid.h
77
BUuid::operator<=(const BUuid& other) const
headers/private/support/Uuid.h
84
BUuid::operator>=(const BUuid& other) const
headers/private/support/Uuid.h
93
using BPrivate::BUuid;
src/apps/haikudepot/process/ProcessCoordinator.cpp
136
fIdentifier(BUuid().ToString())
src/kits/support/Uuid.cpp
103
BUuid::Compare(const BUuid& other) const
src/kits/support/Uuid.cpp
109
BUuid&
src/kits/support/Uuid.cpp
110
BUuid::operator=(const BUuid& other)
src/kits/support/Uuid.cpp
119
BUuid::_SetToDevRandom()
src/kits/support/Uuid.cpp
138
BUuid::_SetToRandomFallback()
src/kits/support/Uuid.cpp
161
using BPrivate::BUuid;
src/kits/support/Uuid.cpp
42
BUuid::BUuid()
src/kits/support/Uuid.cpp
48
BUuid::BUuid(const BUuid& other)
src/kits/support/Uuid.cpp
54
BUuid::~BUuid()
src/kits/support/Uuid.cpp
60
BUuid::IsNil() const
src/kits/support/Uuid.cpp
71
BUuid&
src/kits/support/Uuid.cpp
72
BUuid::SetToRandom()
src/kits/support/Uuid.cpp
74
if (!BUuid::_SetToDevRandom())
src/kits/support/Uuid.cpp
75
BUuid::_SetToRandomFallback();
src/kits/support/Uuid.cpp
89
BUuid::ToString() const
src/kits/tracker/VirtualDirectoryManager.cpp
462
BString id = BUuid().SetToRandom().ToString();