node_input
node_input &input);
node_input* channel = _FindInput(buffer->Header()->destination);
node_input::node_input(media_input& input, media_format preferredFormat)
node_input::~node_input()
node_input* channel = (node_input*)fInputs.ItemAt(i);
node_input* input = (node_input*)fInputs.ItemAt(i);
MultiAudioNode::_WriteZeros(node_input& input, uint32 bufferCycle)
MultiAudioNode::_FillWithZeros(node_input& input)
MultiAudioNode::_FillNextBuffer(node_input& input, BBuffer* buffer)
MultiAudioNode::_UpdateTimeSource(multi_buffer_info& info, node_input& input)
node_input*
node_input* channel = NULL;
channel = (node_input*)fInputs.ItemAt(i);
node_input*
node_input* channel = NULL;
channel = (node_input*)fInputs.ItemAt(i);
for (int32 i = 0; node_input* channel = (node_input*)fInputs.ItemAt(i);
node_input *currentInput = NULL;
currentInput = new node_input(*input, fOutputPreferredFormat);
node_input(media_input& input, media_format preferredFormat);
~node_input();
node_input *channel = _FindInput(dest);
node_input* channel = (node_input*)fInputs.ItemAt(*cookie);
node_input* channel = _FindInput(forWhom);
node_input* channel = _FindInput(forWhom);
node_input* channel = _FindInput(where);
node_input* channel = _FindInput(where);
node_input* channel = _FindInput(consumer);
void _WriteZeros(node_input& input,
void _FillWithZeros(node_input& input);
void _FillNextBuffer(node_input& channel,
node_input& input);
node_input* _FindInput(media_destination destination);
node_input* _FindInput(int32 destinationId);
class node_input;