nodeCreated
nodeCreated(ref);
virtual void nodeCreated(
virtual void nodeCreated(
bool nodeCreated;
nodeCreated);
if (!nodeCreated) {
bool nodeCreated;
nodeCreated);
if (!nodeCreated && vnode->IsBusy()) {
if (!nodeCreated) {
bool nodeCreated = false;
nodeCreated);
if (nodeCreated) {