near
float fov, float near, float far)
fNear(near),
const Quaternion& orientation, float fov = 50.0f, float near = 1.0f,
ZCONST ush near mask_bits[] = {
register ZCONST ulg near *crc_table;
crctab_p = (ulg near *) nearmalloc (256*sizeof(ulg));
local ZCONST ulg near crc_table[256] = {
ZCONST ulg near *get_crc_table OF((void))
return (ZCONST ulg near *)crc_table;
nearfree((ulg near *)crc_table);
local ulg near *crc_table = NULL;
local ulg near crc_table[256];
ulg near *crctab_p; /* temporary pointer to allocated crc_table area */
extern ZCONST ulg near *crc_32_tab;
ZCONST ulg near *crc_32_tab;
extern ZCONST ulg near crc_32_tab[256];
ZCONST ush near mask_bits[] = {
ZCONST ulg near crc_32_tab[256] = {
ZCONST ulg near *get_crc_table OF((void)); /* funzip.c, crctab.c */
extern ZCONST ush near mask_bits[];
# ifndef near