BTeamDebugger
class BTeamDebugger;
status_t AddTeamDebugger(BTeamDebugger* debugger,
bool RemoveTeamDebugger(BTeamDebugger* debugger);
class BTeamDebugger : public BDebugContext {
BTeamDebugger();
~BTeamDebugger();
BTeamDebugger* debugger;
Debugger(BTeamDebugger* debugger, BDebugMessageHandler* handler)
BDebugLooper::AddTeamDebugger(BTeamDebugger* debugger,
BDebugLooper::RemoveTeamDebugger(BTeamDebugger* debugger)
AddDebuggerJob(BTeamDebugger* debugger,
BTeamDebugger* fDebugger;
BTeamDebugger::ReadDebugMessage(int32& _messageCode,
BTeamDebugger::_LoadProgram(const char* const* args, int32 argCount,
BTeamDebugger::_FindProgram(const char* programName, BPath& resolvedPath)
BTeamDebugger::BTeamDebugger()
BTeamDebugger::~BTeamDebugger()
BTeamDebugger::Install(team_id team)
BTeamDebugger::Uninstall()
BTeamDebugger::LoadProgram(const char* const* args, int32 argCount,