load_library
image_id (*load_library)(char const *path, uint32 flags, void* caller,
image_id imageID = __gRuntimeLoader->load_library(name, mode, caller,
return load_library(name, flags, true, NULL, &handle);
return load_library(name, flags, false, caller, _handle);
image_id load_library(char const* path, uint32 flags, bool addOn,