mode_focus_follows_mouse
void set_focus_follows_mouse_mode(mode_focus_follows_mouse mode);
mode_focus_follows_mouse focus_follows_mouse_mode();
set_focus_follows_mouse_mode(mode_focus_follows_mouse mode)
link.Attach<mode_focus_follows_mouse>(mode);
mode_focus_follows_mouse
mode_focus_follows_mouse mode = B_NORMAL_FOCUS_FOLLOWS_MOUSE;
link.Read<mode_focus_follows_mouse>(&mode);
(mode_focus_follows_mouse)mode);
MouseSettings::SetFocusFollowsMouseMode(mode_focus_follows_mouse mode)
mode_focus_follows_mouse FocusFollowsMouseMode() const {
void SetFocusFollowsMouseMode(mode_focus_follows_mouse mode);
mode_focus_follows_mouse fFocusFollowsMouseMode;
mode_focus_follows_mouse fOriginalFocusFollowsMouseMode;
LockedDesktopSettings::SetFocusFollowsMouseMode(mode_focus_follows_mouse mode)
= (mode_focus_follows_mouse)focusFollowsMouseMode;
DesktopSettingsPrivate::SetFocusFollowsMouseMode(mode_focus_follows_mouse mode)
mode_focus_follows_mouse
mode_focus_follows_mouse
mode_focus_follows_mouse mode);
mode_focus_follows_mouse FocusFollowsMouseMode() const;
mode_focus_follows_mouse fFocusFollowsMouseMode;
mode_focus_follows_mouse mode);
mode_focus_follows_mouse FocusFollowsMouseMode() const;
mode_focus_follows_mouse focusFollowsMousMode;
if (link.Read<mode_focus_follows_mouse>(&focusFollowsMousMode) == B_OK) {
fLink.Attach<mode_focus_follows_mouse>(
MouseSettings::SetFocusFollowsMouseMode(mode_focus_follows_mouse mode)
mode_focus_follows_mouse FocusFollowsMouseMode() const
void SetFocusFollowsMouseMode(mode_focus_follows_mouse mode);
mode_focus_follows_mouse fFocusFollowsMouseMode;