mix
sound_handle play_sound(const entry_ref* soundRef, bool mix, bool queue,
mix(a,b,c);
float mix = 0;
mix += outputs[c][j];
*dst = mix / (float)fOutputChannels;
bool mix = outChannels < inChannels;
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < uint8, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < uint8, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < uint8, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, int32>(host) :
mix_colors(rgb_color &target, rgb_color & first, rgb_color & second, float mix)
target.red = (uint8)(second.red * mix + (1. - mix) * first.red);
target.green = (uint8)(second.green * mix + (1. - mix) * first.green);
target.blue = (uint8)(second.blue * mix + (1. - mix) * first.blue);
target.alpha = (uint8)(second.alpha * mix + (1. - mix) * first.alpha);
void mix_colors(rgb_color& target, rgb_color& first, rgb_color& second, float mix);
float mix = 1.0;
mix = 0.4;
mix = 0.7;
mix = 0.3;
color.red = uint8(color.red * mix + base.red * (1.0 - mix));
color.green = uint8(color.green * mix + base.green * (1.0 - mix));
color.blue = uint8(color.blue * mix + base.blue * (1.0 - mix));
bool mix,
mix(a, b, c);