maxTabSize
float maxTabSize;
maxLocation = tabSize - tab->maxTabSize;
tab->maxTabSize = fDrawingEngine
if (tab->maxTabSize > 0.0)
tab->maxTabSize += tab->textOffset;
tab->maxTabSize += tab->minTabSize;
if (tabSize > tab->maxTabSize)
tabSize = tab->maxTabSize;
float maxTabSize = 0;
if (int_equal(maxTabSize, tabWidth)) {
if (maxTabSize < tabWidth) {
secMaxTabSize = maxTabSize;
maxTabSize = tabWidth;
float minus = ceilf(std::min(maxTabSize - secMaxTabSize, delta));
if (int_equal(maxTabSize, tab->tabRect.Width()))
if (tabSize > tab->maxTabSize)
tabSize = tab->maxTabSize;