BSynth
class BSynth;
friend class BSynth;
friend class BSynth;
extern BSynth* be_synth;
class BSynth {
BSynth();
BSynth(synth_mode synth);
virtual ~BSynth();
new BSynth();
new BSynth();
class BSynth;
friend class ::BSynth;
BSynth::SamplingRate() const
BSynth::SetInterpolation(interpolation_mode interp_mode)
BSynth::Interpolation() const
BSynth::SetReverb(reverb_mode rev_mode)
BSynth::Reverb() const
BSynth::EnableReverb(bool reverb_enabled)
BSynth::IsReverbEnabled() const
BSynth::SetVoiceLimits(
BSynth::MaxSynthVoices() const
BSynth::MaxSampleVoices() const
BSynth::LimiterThreshhold() const
BSynth::SetSynthVolume(double theVolume)
BSynth::SynthVolume() const
BSynth* be_synth = NULL;
BSynth::SetSampleVolume(double theVolume)
BSynth::SampleVolume(void) const
BSynth::GetAudio(int16* pLeft, int16* pRight, int32 max_samples) const
BSynth::Pause()
BSynth::Resume()
BSynth::BSynth()
BSynth::SetControllerHook(int16 controller, synth_controller_hook cback)
BSynth::_Init()
BSynth::CountClients() const
void BSynth::_ReservedSynth1() { }
void BSynth::_ReservedSynth2() { }
void BSynth::_ReservedSynth3() { }
void BSynth::_ReservedSynth4() { }
BSynth::BSynth(synth_mode mode)
BSynth::~BSynth()
BSynth::LoadSynthData(entry_ref* instrumentsFile)
BSynth::LoadSynthData(synth_mode mode)
BSynth::SynthMode()
BSynth::Unload()
BSynth::IsLoaded() const
BSynth::SetSamplingRate(int32 sample_rate)