make_color
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
static AGG_INLINE color_type make_color(pixel_type p)
return m_blender.make_color(((pixel_type*)m_rbuf->row_ptr(y))[x]);
fShadeList->AddItem(new BColorItem("Red", make_color(255, 65, 54)));
fShadeList->AddItem(new BColorItem("Green", make_color(46, 204, 64)));
fShadeList->AddItem(new BColorItem("Blue", make_color(0, 116, 217)));
fShadeList->AddItem(new BColorItem("Orange", make_color(255, 133, 27)));
fShadeList->AddItem(new BColorItem("Purple", make_color(177, 13, 201)));
fShadeList->AddItem(new BColorItem("White", make_color(255, 255, 255)));
SetHighColor(make_color(0, 0, 0, 255));
white = make_color(200, 200, 200, 255);
veryDarkGray = make_color(0, 0, 0, 255);
SetHighColor(make_color(255, 128, 128));
SetHighColor(make_color(128, 255, 128));
SetLowColor(make_color(255, 255, 255));
SetHighColor(make_color(192, 192, 192));
SetLowColor(make_color(224, 224, 0));
SetLowColor(make_color(172, 172, 255));
SetLowColor(make_color(255, 172, 172));
SetLowColor(make_color(190, 255, 190));
gradient.AddColor(make_color(255, 0, 0), 0);
gradient.AddColor(make_color(0, 255, 0), 127);
gradient.AddColor(make_color(0, 0, 255), 255);
static const rgb_color kDropIndicatorColor = make_color(255, 65, 54, 255);
static const rgb_color kDragFrameColor = make_color(17, 17, 17, 255);
SetHighColor(make_color(255, 255, 255, 255));
rgb_color unfilledColor = make_color(0x4c, 0x4c, 0x4c);
unfilledColor = make_color(0xb4, 0xb4, 0xb4);
rgb_color fillColor = make_color(20, 180, 0);
return make_color(0, 0, 255);
return make_color((foreground >> 16) & 0xFF,
return make_color((background >> 16) & 0xFF,
return make_color((underline >> 16) & 0xFF,
rgb_color rightFillColor = make_color(255, 109, 38, 255);
rgb_color leftFillColor = make_color(116, 224, 0, 255);
view->SetHighColor(make_color(0, 0, 0));
view->SetHighColor(make_color(255, 255, 255));
return make_color(0, 0, 0);
textColor = make_color(0, 0, 0, 255);
textColor = make_color(255, 255, 255, 255);
SetHighColor(mix_color(ui_color(B_PANEL_TEXT_COLOR), make_color(255, 0, 0), 100));
static const rgb_color kRed = make_color(255, 0, 0, 255);
return make_color(255 - color.red, 255 - color.green, 255 - color.blue);
static const rgb_color kBlack = make_color(0, 0, 0, 255);
static const rgb_color kWhite = make_color(255, 255, 255 ,255);
make_color(255, 0, 255));
rgb_color color = fPrevColors.GetColor(ui_color_name(fWhich), make_color(255, 0, 255));
make_color(255, 0, 255));
rgb_color white = make_color(255, 255, 255);
rgb_color lightBlue = make_color(6, 169, 255);
rgb_color darkBlue = make_color(0, 50, 126);
rgb_color secondsColor = make_color(255, 0, 0, 255);
if (fSettings->UIColor(B_CONTROL_BACKGROUND_COLOR) == make_color(245, 245, 245)
rgb_color newControlBackground = make_color(222, 222, 222);
rgb_color pixelColor = make_color(iconBits[offset],
SetHighColor(make_color(255, 0, 0, 255));
SetHighColor(make_color(255, 180, 180, 255));
SetHighColor(make_color(0, 255, 0, 255));
SetHighColor(make_color(180, 255, 180, 255));
SetHighColor(make_color(0, 0, 0, 255));
SetHighColor(make_color(180, 180, 180, 255));
fDrawColor = make_color(rand() % 0xFF, rand() % 0xFF, rand() % 0xFF);
listView->AddItem(new ColorfulItem("green item", make_color(0, 255, 0)));
view->SetHighColor(make_color(0,0,0,255));
g1.AddColor(make_color(0,0,0,255), 0);
g1.AddColor(make_color(255,255,255,255), 255);
g2.AddColor(make_color(0,0,0,255), 0);
g2.AddColor(make_color(255,255,255,255), 255);
SetViewColor(make_color(255, 0, 0));