BStatusView
if (BStatusView* lastView = fViewList.LastItem())
BStatusView* view = new BStatusView(rect, thread, type);
BStatusView* view = fViewList.ItemAt(index);
BStatusView* view = fViewList.ItemAt(index);
BStatusView* winner = NULL;
BStatusView* view = fViewList.ItemAt(index);
BStatusView* view = NULL;
BStatusView::BStatusView(BRect bounds, thread_id thread, StatusWindowState type)
BStatusView::~BStatusView()
BStatusView::Init()
BStatusView::InitStatus(int32 totalItems, off_t totalSize,
BStatusView::Draw(BRect updateRect)
BStatusView::_DestinationString(float* _width)
BStatusView::_StatusString(float availableSpace, float fontSize,
BStatusView::_SpeedStatusString(float availableSpace, float* _width)
BStatusView::_FullSpeedString()
BStatusView::_ShortSpeedString()
BStatusView::_TimeStatusString(float availableSpace, float* _width)
BStatusView::_ShortTimeRemainingString(const char* timeText)
BStatusView::_FullTimeRemainingString(time_t now, time_t finishTime,
BStatusView::AttachedToWindow()
BStatusView::MessageReceived(BMessage* message)
BStatusView::UpdateStatus(const char* curItem, off_t itemSize, bool optional)
BStatusView::SetWasCanceled()
class BStatusView : public BView {
BStatusView(BRect frame, thread_id,
virtual ~BStatusView();
BStatusView::IsPaused() const
BStatusView::WasCanceled() const
BStatusView::Thread() const
class BStatusView;
BObjectList<BStatusView> fViewList;