m_font
i = m_font[0] - i - 1;
const int8u* m_font;
m_font(font),
const int8u* font() const { return m_font; }
void font(const int8u* f) { m_font = f; }
double height() const { return m_font[0]; }
double base_line() const { return m_font[1]; }
unsigned start_char = m_font[2];
unsigned num_chars = m_font[3];
const int8u* bits = m_font + 4 + num_chars * 2 +
value(m_font + 4 + (glyph - start_char) * 2);
unsigned start_char = m_font[2];
unsigned num_chars = m_font[3];
m_bits = m_font + 4 + num_chars * 2 +
value(m_font + 4 + (glyph - start_char) * 2);
r->y1 = int(y) - m_font[0] + m_font[1];
r->y2 = r->y1 + m_font[0] - 1;
r->y1 = int(y) - m_font[1] + 1;
r->y2 = r->y1 + m_font[0] - 1;
const void* m_font;
SetFont(&m_font);
m_font.GetHeight(&m_fontHeight);
float lineWidth = m_font.StringWidth(
BFont m_font;
ASSERT(m_font);
float digitWidth = MaxDigitWidth(m_font);
pView->SetFont(m_font);
ASSERT(m_font);
float width = (m_digitCount*MaxDigitWidth(m_font)) +
ASSERT(m_font);
m_font = font;
m_font->GetHeight(&m_fontHeight);
m_minusSignWidth = m_font->StringWidth(&c, 1) + s_widthTrim;
m_font(0),
m_font(0),
const BFont* m_font;
m_font(gsv_default_font),
m_font = font;
if(m_font == 0) m_font = &m_loaded_font[0];
m_font = &m_loaded_font[0];
if(m_font == 0) return;
m_indices = (int8u*)m_font;
if(m_font == 0)