BSplitView
inline SplitBuilder AddSplit(BSplitView* splitView,
fView(new BSplitView(orientation, spacing))
Split<ParentBuilder>::Split(BSplitView* view)
BSplitView*
Split<ParentBuilder>::GetSplitView(BSplitView** _view)
Split<ParentBuilder>::operator BSplitView*()
Cards<ParentBuilder>::AddSplit(BSplitView* splitView)
inline SplitBuilder AddSplit(BSplitView* splitView, int32 column,
inline Split(BSplitView* view);
inline BSplitView* View() const;
inline ThisBuilder& GetSplitView(BSplitView** _view);
inline SplitBuilder AddSplit(BSplitView* splitView,
inline operator BSplitView*();
BSplitView* fView;
inline SplitBuilder AddSplit(BSplitView* splitView);
Group<ParentBuilder>::AddSplit(BSplitView* splitView, float weight)
Grid<ParentBuilder>::AddSplit(BSplitView* splitView, int32 column, int32 row,
BSplitLayoutBuilder(BSplitView* view);
BSplitView* SplitView() const;
BSplitLayoutBuilder& GetSplitView(BSplitView** view);
operator BSplitView*();
BSplitView* fView;
BSplitView(const BSplitView&);
void operator =(const BSplitView&);
class BSplitView : public BView {
BSplitView(
BSplitView(BMessage* from);
virtual ~BSplitView();
BSplitView* threadGroup = new BSplitView(B_HORIZONTAL, splitSpacing);
BSplitView* imagesGroup = new BSplitView(B_HORIZONTAL, splitSpacing);
BSplitView* fFunctionSplitView;
BSplitView* fSourceSplitView;
BSplitView* fImageSplitView;
BSplitView* fThreadSplitView;
BSplitView* fConsoleSplitView;
class BSplitView;
GuiSettingsUtils::ArchiveSplitView(BMessage& settings, BSplitView* view)
BSplitView* view)
class BSplitView;
BSplitView* view);
BSplitView* view);
fSplitView = new BSplitView(B_VERTICAL, 5.0f);
BSplitView* fSplitView;
class BSplitView;
BSplitView* leftSideView = new BSplitView(B_VERTICAL, 0);
: fView(new BSplitView(orientation, spacing))
BSplitLayoutBuilder::BSplitLayoutBuilder(BSplitView* view)
BSplitView*
BSplitLayoutBuilder::GetSplitView(BSplitView** view)
BSplitLayoutBuilder::operator BSplitView*()
BSplitView::SetOrientation(orientation orientation)
BSplitView::SplitterSize() const
BSplitView::SetSplitterSize(float size)
BSplitView::CountItems() const
BSplitView::ItemWeight(int32 index) const
BSplitView::ItemWeight(BLayoutItem* item) const
BSplitView::SetItemWeight(int32 index, float weight, bool invalidateLayout)
BSplitView::SetItemWeight(BLayoutItem* item, float weight)
BSplitView::IsCollapsible(int32 index) const
BSplitView::SetCollapsible(bool collapsible)
BSplitView::SetCollapsible(int32 index, bool collapsible)
BSplitView::SetCollapsible(int32 first, int32 last, bool collapsible)
BSplitView::BSplitView(orientation orientation, float spacing)
BSplitView::IsItemCollapsed(int32 index) const
BSplitView::SetItemCollapsed(int32 index, bool collapsed)
BSplitView::AddChild(BView* child, BView* sibling)
BSplitView::AddChild(BView* child, float weight)
BSplitView::AddChild(int32 index, BView* child, float weight)
BSplitView::AddChild(BLayoutItem* child)
BSplitView::AddChild(BLayoutItem* child, float weight)
BSplitView::AddChild(int32 index, BLayoutItem* child, float weight)
BSplitView::AttachedToWindow()
BSplitView::Draw(BRect updateRect)
BSplitView::DrawAfterChildren(BRect r)
BSplitView::MouseDown(BPoint where)
BSplitView::BSplitView(BMessage* from)
BSplitView::MouseUp(BPoint where)
BSplitView::MouseMoved(BPoint where, uint32 transit, const BMessage* message)
BSplitView::MessageReceived(BMessage* message)
BSplitView::SetLayout(BLayout* layout)
BSplitView::Archive(BMessage* into, bool deep) const
BSplitView::AllArchived(BMessage* archive) const
BSplitView::AllUnarchived(const BMessage* from)
BSplitView::Instantiate(BMessage* from)
BSplitView::~BSplitView()
return new BSplitView(from);
BSplitView::DrawSplitter(BRect frame, const BRect& updateRect,
BSplitView::_DrawDefaultSplitter(BView* view, BRect frame,
BSplitView::Perform(perform_code d, void* arg)
void BSplitView::_ReservedSplitView1() {}
void BSplitView::_ReservedSplitView2() {}
void BSplitView::_ReservedSplitView3() {}
void BSplitView::_ReservedSplitView4() {}
void BSplitView::_ReservedSplitView5() {}
void BSplitView::_ReservedSplitView6() {}
void BSplitView::_ReservedSplitView7() {}
void BSplitView::_ReservedSplitView8() {}
void BSplitView::_ReservedSplitView9() {}
void BSplitView::_ReservedSplitView10() {}
BSplitView::SetInsets(float left, float top, float right, float bottom)
BSplitView::SetInsets(float horizontal, float vertical)
BSplitView::SetInsets(float insets)
BSplitView::GetInsets(float* left, float* top, float* right,
BSplitView::Spacing() const
BSplitView::SetSpacing(float spacing)
BSplitView::Orientation() const
fMainSplitView = new BSplitView(B_HORIZONTAL, floorf(padding / 2));
class BSplitView;
BSplitView* fMainSplitView;