BSound
class BSound {
BSound(void* data, size_t size,
BSound(const entry_ref* soundFile,
BSound* AcquireRef();
BSound(const media_raw_audio_format& format);
virtual ~BSound();
BSound* sound;
BSound* sound;
class BSound;
play_id StartPlaying(BSound* sound,
play_id StartPlaying(BSound* sound,
BSound::InitCheck()
BSound*
BSound::AcquireRef()
BSound::ReleaseRef()
BSound::RefCount() const
BSound::Duration() const
BSound::Format() const
BSound::Data() const
BSound::Size() const
BSound::GetDataAt(off_t offset, void* intoBuffer, size_t bufferSize,
BSound::BSound(void* data, size_t size, const media_raw_audio_format& format,
BSound::BindTo(BSoundPlayer* player, const media_raw_audio_format& format)
BSound::UnbindFrom(BSoundPlayer* player)
BSound::Perform(int32 code, ...)
status_t BSound::_Reserved_Sound_0(void*) { return B_ERROR; }
status_t BSound::_Reserved_Sound_1(void*) { return B_ERROR; }
status_t BSound::_Reserved_Sound_2(void*) { return B_ERROR; }
status_t BSound::_Reserved_Sound_3(void*) { return B_ERROR; }
status_t BSound::_Reserved_Sound_4(void*) { return B_ERROR; }
status_t BSound::_Reserved_Sound_5(void*) { return B_ERROR; }
BSound::BSound(const entry_ref* soundFile, bool loadIntoMemory)
BSound::BSound(const media_raw_audio_format& format)
BSound::~BSound()
BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime)
BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime, float withVolume)
CPPUNIT_ASSERT_EQUAL(124, sizeof(BSound));