Symbol: job_control_entry
headers/private/kernel/team.h
37
struct job_control_entry* team_get_death_entry(Team *team,
headers/private/kernel/thread_types.h
105
struct job_control_entry : DoublyLinkedListLinkImpl<job_control_entry> {
headers/private/kernel/thread_types.h
123
job_control_entry();
headers/private/kernel/thread_types.h
124
~job_control_entry();
headers/private/kernel/thread_types.h
128
job_control_entry& operator=(const job_control_entry& other);
headers/private/kernel/thread_types.h
131
typedef DoublyLinkedList<job_control_entry> JobControlEntryList;
headers/private/kernel/thread_types.h
466
struct job_control_entry* job_control_entry;
src/system/kernel/team.cpp
2357
static job_control_entry*
src/system/kernel/team.cpp
2361
job_control_entry* entry = it.Next();) {
src/system/kernel/team.cpp
2400
static job_control_entry*
src/system/kernel/team.cpp
2403
job_control_entry* entry = NULL;
src/system/kernel/team.cpp
2418
job_control_entry::job_control_entry()
src/system/kernel/team.cpp
2425
job_control_entry::~job_control_entry()
src/system/kernel/team.cpp
2450
job_control_entry::InitDeadState()
src/system/kernel/team.cpp
2474
job_control_entry&
src/system/kernel/team.cpp
2475
job_control_entry::operator=(const job_control_entry& other)
src/system/kernel/team.cpp
2501
struct job_control_entry foundEntry;
src/system/kernel/team.cpp
2502
struct job_control_entry* freeDeathEntry = NULL;
src/system/kernel/team.cpp
2529
job_control_entry* entry = get_job_control_entry(team, child, flags);
src/system/kernel/team.cpp
2743
if (team->job_control_entry != NULL
src/system/kernel/team.cpp
2744
&& team->job_control_entry->state == JOB_CONTROL_STATE_STOPPED) {
src/system/kernel/team.cpp
2971
job_control_entry*
src/system/kernel/team.cpp
2977
job_control_entry* entry = get_job_control_entry(team->dead_children,
src/system/kernel/team.cpp
3418
if (team == NULL || team->job_control_entry == NULL)
src/system/kernel/team.cpp
3423
job_control_entry* entry = team->job_control_entry;
src/system/kernel/team.cpp
355
WaitForChildDone(const job_control_entry& entry)
src/system/kernel/team.cpp
454
job_control_entry = new(nothrow) ::job_control_entry;
src/system/kernel/team.cpp
455
if (job_control_entry != NULL) {
src/system/kernel/team.cpp
456
job_control_entry->state = JOB_CONTROL_STATE_NONE;
src/system/kernel/team.cpp
457
job_control_entry->thread = id;
src/system/kernel/team.cpp
458
job_control_entry->team = this;
src/system/kernel/team.cpp
533
while (::job_control_entry* entry = dead_children.entries.RemoveHead())
src/system/kernel/team.cpp
541
delete job_control_entry;
src/system/kernel/team.cpp
561
if (team->job_control_entry == NULL || team->fQueuedSignalsCounter == NULL)
src/system/kernel/thread.cpp
2137
struct job_control_entry *death = NULL;
src/system/kernel/thread.cpp
2224
death = team->job_control_entry;
src/system/kernel/thread.cpp
2225
team->job_control_entry = NULL;
src/system/kernel/thread.cpp
2642
job_control_entry* freeDeath