Symbol: BSimpleGameSound
headers/os/game/SimpleGameSound.h
14
class BSimpleGameSound : public BGameSound {
headers/os/game/SimpleGameSound.h
16
BSimpleGameSound(const entry_ref* file,
headers/os/game/SimpleGameSound.h
19
BSimpleGameSound(const char* file,
headers/os/game/SimpleGameSound.h
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BSimpleGameSound(const void* data,
headers/os/game/SimpleGameSound.h
27
BSimpleGameSound(const BSimpleGameSound& other);
headers/os/game/SimpleGameSound.h
29
virtual ~BSimpleGameSound();
headers/os/game/SimpleGameSound.h
36
BSimpleGameSound();
headers/os/game/SimpleGameSound.h
38
BSimpleGameSound& operator=(const BSimpleGameSound& other);
src/kits/game/SimpleGameSound.cpp
101
BSimpleGameSound *clone = new BSimpleGameSound(data, 0, &format, Device());
src/kits/game/SimpleGameSound.cpp
109
BSimpleGameSound::Perform(int32 selector, void * data)
src/kits/game/SimpleGameSound.cpp
116
BSimpleGameSound::SetIsLooping(bool looping)
src/kits/game/SimpleGameSound.cpp
130
BSimpleGameSound::IsLooping() const
src/kits/game/SimpleGameSound.cpp
145
BSimpleGameSound::Init(const entry_ref* inFile)
src/kits/game/SimpleGameSound.cpp
222
BSimpleGameSound::Init(const void* inData, int64 inFrameCount,
src/kits/game/SimpleGameSound.cpp
24
BSimpleGameSound::BSimpleGameSound(const entry_ref *inFile,
src/kits/game/SimpleGameSound.cpp
246
BSimpleGameSound::_Reserved_BSimpleGameSound_0(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
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BSimpleGameSound::_Reserved_BSimpleGameSound_1(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
260
BSimpleGameSound::_Reserved_BSimpleGameSound_2(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
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BSimpleGameSound::_Reserved_BSimpleGameSound_3(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
274
BSimpleGameSound::_Reserved_BSimpleGameSound_4(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
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BSimpleGameSound::_Reserved_BSimpleGameSound_5(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
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BSimpleGameSound::_Reserved_BSimpleGameSound_6(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
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BSimpleGameSound::_Reserved_BSimpleGameSound_7(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
302
BSimpleGameSound::_Reserved_BSimpleGameSound_8(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
309
BSimpleGameSound::_Reserved_BSimpleGameSound_9(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
316
BSimpleGameSound::_Reserved_BSimpleGameSound_10(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
323
BSimpleGameSound::_Reserved_BSimpleGameSound_11(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
330
BSimpleGameSound::_Reserved_BSimpleGameSound_12(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
337
BSimpleGameSound::_Reserved_BSimpleGameSound_13(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
34
BSimpleGameSound::BSimpleGameSound(const char *inFile, BGameSoundDevice *device)
src/kits/game/SimpleGameSound.cpp
344
BSimpleGameSound::_Reserved_BSimpleGameSound_14(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
351
BSimpleGameSound::_Reserved_BSimpleGameSound_15(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
358
BSimpleGameSound::_Reserved_BSimpleGameSound_16(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
365
BSimpleGameSound::_Reserved_BSimpleGameSound_17(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
372
BSimpleGameSound::_Reserved_BSimpleGameSound_18(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
379
BSimpleGameSound::_Reserved_BSimpleGameSound_19(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
386
BSimpleGameSound::_Reserved_BSimpleGameSound_20(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
393
BSimpleGameSound::_Reserved_BSimpleGameSound_21(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
400
BSimpleGameSound::_Reserved_BSimpleGameSound_22(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
407
BSimpleGameSound::_Reserved_BSimpleGameSound_23(int32 arg, ...)
src/kits/game/SimpleGameSound.cpp
49
BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount,
src/kits/game/SimpleGameSound.cpp
70
BSimpleGameSound::BSimpleGameSound(const BSimpleGameSound &other)
src/kits/game/SimpleGameSound.cpp
86
BSimpleGameSound::~BSimpleGameSound()
src/kits/game/SimpleGameSound.cpp
92
BSimpleGameSound::Clone() const
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
215
void SimpleSoundWin::SetSound(BSimpleGameSound * sound)
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.cpp
84
BSimpleGameSound * sound = new BSimpleGameSound(&file);
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.h
46
void SetSound(BSimpleGameSound* sound);
src/tests/kits/game/simple_game_sound_test/SimpleSoundTest.h
59
BSimpleGameSound * fSound;
src/tests/kits/midi/synth_file_reader/SynthFileReader.cpp
397
BSimpleGameSound* s;
src/tests/kits/midi/synth_file_reader/SynthFileReader.cpp
405
s = new BSimpleGameSound((void*)samples, size/2, &format);