BShapeIterator
class BShapeIterator {
BShapeIterator();
virtual ~BShapeIterator();
friend class BShapeIterator;
class ShapePrinter : public BShapeIterator {
class ShapeIterator : public BShapeIterator {
BShapeIterator::IterateBezierTo(int32 bezierCount, BPoint* bezierPoints)
BShapeIterator::IterateClose()
BShapeIterator::IterateArcTo(float& rx, float& ry, float& angle, bool largeArc,
void BShapeIterator::_ReservedShapeIterator2() {}
void BShapeIterator::_ReservedShapeIterator3() {}
void BShapeIterator::_ReservedShapeIterator4() {}
BShapeIterator::BShapeIterator()
BShapeIterator::~BShapeIterator()
BShapeIterator::Iterate(BShape* shape)
_ReservedShapeIterator1__14BShapeIterator(BShapeIterator* self)
_ZN14BShapeIterator23_ReservedShapeIterator1Ev(BShapeIterator* self)
BShapeIterator::IterateMoveTo(BPoint* point)
BShapeIterator::IterateLineTo(int32 lineCount, BPoint* linePoints)
class ShapePainter : public BShapeIterator {
return BShapeIterator::Iterate(const_cast<BShape*>(shape));
class BTransformIterator : public BShapeIterator {
: BShapeIterator(),
: BShapeIterator(),
class ShapeConverter : public BShapeIterator,
class TranslateIterator : public BShapeIterator {