lights
glLightfv(GL_LIGHT0, GL_SPECULAR, lights[lightWhite].specular);
glLightfv(GL_LIGHT0, GL_DIFFUSE,lights[lightWhite].diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT,lights[lightWhite].ambient);
glLightfv(GL_LIGHT1, GL_SPECULAR, lights[lightBlue].specular);
glLightfv(GL_LIGHT1, GL_DIFFUSE,lights[lightBlue].diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT,lights[lightBlue].ambient);
lights[color].specular);
lights[color].diffuse);
lights[color].ambient);
light lights[] = {