lightWhite
glLightfv(GL_LIGHT0, GL_SPECULAR, lights[lightWhite].specular);
glLightfv(GL_LIGHT0, GL_DIFFUSE,lights[lightWhite].diffuse);
glLightfv(GL_LIGHT0, GL_AMBIENT,lights[lightWhite].ambient);
msg.ReplaceInt32("color", lightWhite);
msg.ReplaceInt32("color", lightWhite);
msg.ReplaceInt32("color", lightWhite);