lightBlue
glLightfv(GL_LIGHT1, GL_SPECULAR, lights[lightBlue].specular);
glLightfv(GL_LIGHT1, GL_DIFFUSE,lights[lightBlue].diffuse);
glLightfv(GL_LIGHT1, GL_AMBIENT,lights[lightBlue].ambient);
msg.ReplaceInt32("color", lightBlue);
msg.ReplaceInt32("color", lightBlue);
msg.ReplaceInt32("color", lightBlue);
rgb_color lightBlue = make_color(6, 169, 255);
gradient.AddColor(lightBlue, 255.0);