light
_DrawFrame(view, filledRect, light, light, dark, dark);
rgb_color light = tint_color(background, 0.6);
col2 = light;
col2 = light;
rgb_color light;
light = tint_color(base, (isEnabled ? B_LIGHTEN_MAX_TINT : B_LIGHTEN_2_TINT));
_DrawFrame(view, rect, dark, dark, light, light);
light = base;
_DrawFrame(view, rect, dark, dark, light, light);
float hcenter, float vmiddle, rgb_color dark, rgb_color light,
BPoint(hcenter - 2, vmiddle - 1), light);
BPoint(hcenter - 2, vmiddle + 1), light);
float hcenter, float vmiddle, rgb_color dark, rgb_color light,
BPoint(hcenter - 1, vmiddle - 3), light);
BPoint(hcenter - 1, vmiddle + 3), light);
BPoint(hcenter - 3, vmiddle - 1), light);
BPoint(hcenter + 3, vmiddle - 1), light);
rgb_color light, dark, arrow, arrow2;
arrow2 = light = tint_color(base, B_DARKEN_2_TINT);
arrow = arrow2 = light = dark = tint_color(base, B_DARKEN_1_TINT);
rgb_color light = tint_color(barColor, 0.6);
rgb_color dark, rgb_color light,
rgb_color dark, rgb_color light,
rgb_color light = tint_color(background, 1.9);
col2 = light;
col2 = light;
rgb_color light, dark, dark1, dark2;
light = tint_color(base_panel, B_DARKEN_1_TINT);
rgb_color light, rgb_color shadow)
engine->StrokeLine(rect.RightTop(), rect.RightBottom(), light);
engine->StrokeLine(rect.RightBottom(), rect.LeftBottom(), light);
engine->StrokeLine(inner.RightTop(), inner.RightBottom(), light);
engine->StrokeLine(inner.RightBottom(), inner.LeftBottom(), light);
engine->StrokeRect(r1, light);
rgb_color light, rgb_color shadow);
rgb_color light = tint_color(menuHilite, B_LIGHTEN_2_TINT);
AddLine(where + BPoint(1, 1), where + BPoint(1, 1), light);
rgb_color light = tint_color(menuHilite, B_LIGHTEN_2_TINT);
AddLine(where + BPoint(1, 1), where + BPoint(1, 1), light);
light lights[] = {
DrawPressedBorder(r, background, shadow, darkShadow, lightShadow, light);
DrawNormalBorder(r, background, shadow, darkShadow, lightShadow, light);
rgb_color lightShadow, rgb_color light)
_DrawFrame(r, shadow, darkShadow, light, lightShadow);
rgb_color lightShadow, rgb_color light)
_DrawFrame(r, shadow, light, darkShadow, background);
rgb_color lightShadow, shadow, darkShadow, light;
light = tint_color(background, B_LIGHTEN_MAX_TINT);
light = tint_color(background, B_LIGHTEN_2_TINT);
rgb_color light);
rgb_color light);
rgb_color light;
light = tint_color(background, B_LIGHTEN_MAX_TINT);
light = tint_color(background, B_LIGHTEN_1_TINT);
BPoint(r.right, r.bottom), light);
BPoint(r.left + 1.0, r.bottom), light);
BPoint(r.left, r.top), light);
BPoint(r.right, r.top), light);
BPoint(r.left, r.top), light);
BPoint(r.right, r.top), light);
BPoint(r.right, r.bottom), light);
BPoint(r.left + 1.0, r.bottom), light);
rgb_color light;
light = tint_color(background, B_LIGHTEN_MAX_TINT);
light = tint_color(background, B_LIGHTEN_1_TINT);
BPoint(r.left, r.top), light);
BPoint(r.right, r.top), light);
rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT);
rgb_color light = tint_color(ui_color(B_PANEL_BACKGROUND_COLOR),
BPoint(r.right, r.bottom), light);
BPoint(r.left + 1.0, r.bottom), light);
rgb_color light;
light = tint_color(bg, B_LIGHTEN_MAX_TINT);
light = tint_color(bg, B_LIGHTEN_2_TINT);
stroke_frame(this, b, shadow, shadow, light, light);
rgb_color light = tint_color(background, B_LIGHTEN_1_TINT);
_DrawFrame(r, shadow, light, lightShadow, lightShadow);
col2 = light;
rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT);
AddLine(BPoint(r.left, r.bottom), BPoint(r.left, r.top), light);
AddLine(BPoint(r.left + 1.0, r.top), BPoint(r.right, r.top), light);
rgb_color light = tint_color(background, B_LIGHTEN_1_TINT);
_DrawFrame(r, shadow, light, lightShadow, lightShadow);
rgb_color light = tint_color(ViewColor(), lightTint);
BPoint(rect.left, rect.top), light);
BPoint(rect.right, rect.top), light);
rgb_color light = tint_color(background, 0.6);
col2 = light;
col2 = light;
rgb_color light, dark, dark1, dark2;
light = tint_color(base, B_LIGHTEN_MAX_TINT);
light = tint_color(base, B_LIGHTEN_MAX_TINT);
BPoint(rect.left, rect.top), light);
BPoint(rect.right, rect.top), light);
rgb_color light = tint_color(bg, B_LIGHTEN_MAX_TINT);
AddLine(BPoint(bounds.right, bounds.top + 1), BPoint(bounds.right, bounds.bottom), light);
light);
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT);
AddLine(barberPoleRect.LeftBottom(), barberPoleRect.RightBottom(), light);
AddLine(barberPoleRect.RightBottom(), barberPoleRect.RightTop(), light);
rgb_color light = tint_color(kBlack, 0.03f);
AddLine(rect.LeftBottom(), rect.LeftTop(), light);
AddLine(rect.LeftTop(), rect.RightTop(), light);
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_2_TINT);
AddLine(r.LeftTop(), r.RightTop(), light);
AddLine(r.LeftBottom(), r.LeftTop(), light);
rgb_color light = tint_color(lowColor, B_LIGHTEN_2_TINT);
BPoint(frame.right, frame.bottom - 11), light);
BPoint(frame.right - 11, frame.bottom - 11), light);
BPoint(frame.right - 11, frame.bottom), light);
BPoint(frame.left + 1, frame.bottom), light);
BPoint(frame.left, frame.top - 16), light);
BPoint(tabRight, frame.top - 16), light);
BPoint(frame.right, frame.top), light);