Symbol: keyboard
src/add-ons/input_server/devices/virtio/VirtioInputDevice.cpp
176
ObjectDeleter<VirtioInputHandler> keyboard(
src/add-ons/input_server/devices/virtio/VirtioInputDevice.cpp
180
keyboard->SetFd(fd.Detach());
src/add-ons/input_server/devices/virtio/VirtioInputDevice.cpp
181
*devicesEnd++ = keyboard->Ref();
src/add-ons/input_server/devices/virtio/VirtioInputDevice.cpp
182
keyboard.Detach();
src/add-ons/input_server/devices/virtualkeyboard/VirtualKeyboardInputDevice.cpp
30
static input_device_ref keyboard = {(char*)"VirtualKeyboard", B_KEYBOARD_DEVICE, (void*)this};
src/add-ons/input_server/devices/virtualkeyboard/VirtualKeyboardInputDevice.cpp
31
static input_device_ref* devices[2] = {&keyboard, NULL};
src/bin/consoled/consoled.cpp
109
if (ioctl(keyboard->device, KB_READ, &rawKeyInfo,
src/bin/consoled/consoled.cpp
145
update_leds(keyboard->device, modifiers);
src/bin/consoled/consoled.cpp
159
write(keyboard->target, string, numBytes);
src/bin/consoled/consoled.cpp
202
for (struct keyboard* keyboard = con->keyboards; keyboard != NULL;
src/bin/consoled/consoled.cpp
203
keyboard = keyboard->next) {
src/bin/consoled/consoled.cpp
204
close(keyboard->device);
src/bin/consoled/consoled.cpp
209
for (struct keyboard* keyboard = con->keyboards; keyboard != NULL;) {
src/bin/consoled/consoled.cpp
210
struct keyboard* next = keyboard->next;
src/bin/consoled/consoled.cpp
211
wait_for_thread(keyboard->thread, NULL);
src/bin/consoled/consoled.cpp
213
delete keyboard;
src/bin/consoled/consoled.cpp
214
keyboard = next;
src/bin/consoled/consoled.cpp
224
static struct keyboard*
src/bin/consoled/consoled.cpp
225
open_keyboards(int target, const char* start, struct keyboard* previous)
src/bin/consoled/consoled.cpp
240
struct keyboard* keyboard = previous;
src/bin/consoled/consoled.cpp
259
keyboard = open_keyboards(target, path, keyboard);
src/bin/consoled/consoled.cpp
268
keyboard = new ::keyboard();
src/bin/consoled/consoled.cpp
269
keyboard->device = fd;
src/bin/consoled/consoled.cpp
270
keyboard->target = target;
src/bin/consoled/consoled.cpp
271
keyboard->thread = spawn_thread(&keyboard_reader, path,
src/bin/consoled/consoled.cpp
272
B_URGENT_DISPLAY_PRIORITY, keyboard);
src/bin/consoled/consoled.cpp
273
if (keyboard->thread < 0) {
src/bin/consoled/consoled.cpp
276
delete keyboard;
src/bin/consoled/consoled.cpp
281
previous->next = keyboard;
src/bin/consoled/consoled.cpp
283
resume_thread(keyboard->thread);
src/bin/consoled/consoled.cpp
290
return keyboard;
src/bin/consoled/consoled.cpp
31
struct keyboard* next;
src/bin/consoled/consoled.cpp
41
struct keyboard* keyboards;
src/bin/consoled/consoled.cpp
89
struct keyboard* keyboard = (struct keyboard*)arg;
src/libs/glut/glutCallback.cpp
37
gState.currentWindow->keyboard = keyboardFunc;
src/libs/glut/glutEvent.cpp
209
if (win->keyboard) {
src/libs/glut/glutEvent.cpp
211
win->keyboard(win->key, win->keyX, win->keyY);
src/libs/glut/glutEvent.cpp
497
if (keyboard) {
src/libs/glut/glutWindow.cpp
110
keyboard = NULL;
src/libs/glut/glutWindow.h
57
GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
src/libs/glut/glutint.h
393
GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
src/preferences/input/InputIcons.cpp
47
const uint8* keyboard;
src/preferences/input/InputIcons.cpp
65
keyboard = (const uint8*)resources->LoadResource(
src/preferences/input/InputIcons.cpp
67
if (keyboard) {
src/preferences/input/InputIcons.cpp
69
BIconUtils::GetVectorIcon(keyboard, size, &keyboardIcon);
src/preferences/input/InputWindow.cpp
206
DeviceListItemView* keyboard
src/preferences/input/InputWindow.cpp
208
fDeviceListView->AddItem(keyboard);
src/tests/kits/opengl/glut/game_mode/game_mode.c
11
void keyboard(unsigned char key, int x, int y);
src/tests/kits/opengl/glut/game_mode/game_mode.c
162
glutKeyboardFunc(keyboard);