kWhite
color = kWhite;
glowColor = kWhite;
static const rgb_color kWhite = { 255, 255, 255, 255 };
static const rgb_color kWhite
fDrawingEngine->StrokePoint(pt2, kWhite);
view->SetHighColor(kWhite);
static const rgb_color kWhite = { 255, 255, 255 };
view->SetHighColor(kWhite);
const rgb_color kWhite = {255, 255, 255};
static const rgb_color kWhite = { 255, 255, 255, 255 };
<= ui_color(B_DESKTOP_COLOR).Brightness() ? kWhite : kBlack);
const rgb_color kWhite = (rgb_color){255, 255, 255, 255};
SetHighColor(kWhite);
SetHighColor(kWhite);
SetHighColor(kWhite);
SetHighColor(kWhite);
const rgb_color kWhite = { 255, 255, 255, 255 };
const rgb_color kWhite = { 255, 255, 255, 255};
const rgb_color kWhite = {255,255,255, 255};
menu->SetHighColor(kWhite);
menu->SetHighColor(kWhite);
menu->SetHighColor(kWhite);
gWhiteSelected = tint_color(kWhite, B_HIGHLIGHT_BACKGROUND_TINT);
menu->SetHighColor(kWhite);
menu->SetHighColor(kWhite);
const rgb_color kWhite = { 255, 255, 255, 255};
rgb_color kWhite = { 255,255,255,0 };
view->SetHighColor(kWhite);
color = kWhite;
glowColor = kWhite;
static const rgb_color kWhite = { 255, 255, 255, 255 };
SetHighColor(LowColor().Brightness() <= desktopBrightness ? kWhite : kBlack);
BPoint(bounds.right - 2, bounds.bottom), kWhite);
return color.IsLight() ? kBlack : kWhite;
bounds.LeftBottom() + BPoint(1, 0), kWhite);
bounds.RightTop() + BPoint(0, 1), kWhite);
static const rgb_color kWhite = make_color(255, 255, 255 ,255);
fColor(kWhite),
fColor = kWhite;
fColor(kWhite),
fColor(kWhite),
SetHighColor(kWhite);
SetLowColor(kWhite);
const rgb_color kWhite = { 255,255,255,0 };
static const rgb_color kWhite = (rgb_color){ 255, 255, 255 };
fNoPreview->SetFontAndColor(be_plain_font, B_FONT_ALL, &kWhite);
static const rgb_color kWhite
fDrawingEngine->StrokePoint(pt2, kWhite);
const rgb_color kWhite = (rgb_color){ 255, 255, 255, 255 };
fLowColor(kWhite),
fLowColor(kWhite),
fLowColor(kWhite),
fLowColor(kWhite),
static const rgb_color kWhite = {255, 255, 255};