kLandscape
if (JobData::kLandscape == GetJobData()->GetOrientation())
if (JobData::kLandscape == GetJobData()->GetOrientation())
if (GetJobData()->GetOrientation() == JobData::kLandscape) {
orientation = PCL6Writer::kLandscape;
fRealJobData->SetOrientation(JobData::kLandscape);
return JobData::kLandscape == fRealJobData->GetOrientation()
AddOrientationItem("Landscape", JobData::kLandscape);
if (JobData::kLandscape == fJobData->GetOrientation()) {