job_control_state
void team_set_job_control_state(Team* team, job_control_state newState,
job_control_state state; // current team job control state
job_control_state_name(job_control_state state)
SetJobControlState(team_id team, job_control_state newState, Signal* signal)
job_control_state fNewState;
team_set_job_control_state(Team* team, job_control_state newState,
job_control_state fState;